The one big problem with Donkey Kong Country Returns is the motion controls. The button-based controls are great; they feel responsive, and Donkey Kong himself has a sense of weight that makes every action feel satisfying. But one of the gorilla's main moves — rolling forward — is activated with a shake of the Wii remote. I don't like this. It feels completely unnecessary, and shaking the remote takes longer than just pressing a button.
I got used to it eventually, but until I did, I would sometimes accidentally roll forward into bottomless pits. It would have been nice if Retro Studios had included an option to use the Wii's Classic Controller, because the motion controls add nothing to the game beyond gimmickry. Instead, the bosses are repetitive. Most require the standard three hits to take down, but they don't change up their patterns in any significant way after you get in the first couple of hits.
Its level design meets the gold standard set by the 2-D Mario games. Retro Studios can add another feather to its cap. WIRED Staggering attention to detail; imaginative level design; constant introduction of new gameplay elements; high level of difficulty that doesn't frustrate.
John Mix Meyer is Game Life's most lovable barely of-age contributor. Rool and his evil gang from the Super NES original, it was in this area that Retro Studios made the game its own with a brand new set of baddies and end bosses. And at least Donkey Kong Country Returns makes it perfectly clear why a giant banana horde has been stolen.
But that'd be a spoiler if I said anything more…. I'll fully admit that as much fun as I was having with Donkey Kong Country Returns, I was just a smidge underwhelmed in my first hour. There are obvious exceptions to the rule, but for the most part Retro Studios stuck very close to the blueprint laid out by Rare in the Super Nintendo original -- so much of the levels stayed within the restriction of the classic designs.
But I have to say, the deeper traveled in this jungle, the better the game gets. It improves in leaps and bounds with every completed challenge. Levels start getting more creative that expand on the basics laid out in the beginning, so while it feels very boilerplate in the first couple of worlds, by World 6 I couldn't wait to see what lay around the next corner. The classic run and jump, barrel-blasting gameplay is enhanced with the traditional mine cart runs, but Retro added its own take with Rocket Barrel runs where you'll have to navigate through hazards simply by boosting up or falling down.
Where Kirby is a very accessible platformer for all ages, Donkey Kong Country Returns is for the truly hardcore gamer that's looking for something that'll really push their skills. There's no question about it: it's a brutal experience and one of the most difficult platformers you'll face.
There's absolutely nothing wrong with a game with a wickedly high challenge because it makes it all that much sweeter when you beat the game. But that won't happen overnight -- guaranteed. The only way to finish the game percent is to collect all the pick-ups KONG letters and puzzle pieces in each level.
On top of that, each level has a time trial, and you'll be spending days trying to beat these times. If you thought the levels were tough on their own, wait until you have to run through them as fast as you possibly can. It's pure insanity. For as difficult as the game is, Nintendo and Retro haven't completely abandoned the, shall we say, less than experienced gamer. Just like New Super Mario Bros. After a few deaths, you'll earn the ability to have the game play for you.
Me, I chose to skip the option every time it was presented to me, but I totally understand if there are times where you might want to pull the trigger just to move on. It is sad that you can only play as Diddy Kong if you're playing as Player Two in the simultaneous co-op mode.
Diddy is relegated to power-up status in single player, giving players the ability to rocket hover after a jump to assist with the landing. I do enjoy the Diddy mechanic because it forces you to play the game in two different ways: if you lose Diddy, you won't be able to depend on the slight hover he gives you.
I just wish I could take the little monkey out for a spin without his big buddy around. The game actually requires waggle motions for a variety of controls, from ground stomps to quick rolls depending on which direction is being pressed.
I actually had several cheap deaths happen with the Nunchuk pairing during the "waggle" control — if the analog stick is pushed even a fraction left or right when you thrust the controllers for a ground pound, the game will send Donkey Kong into a roll instead and many times right off the edge of a platform. This issue rarely happens on the D-pad because it's either pressed or it's not — there's no in-between to get in the way and confuse the game.
Retro also added a couple of new gameplay mechanics to the standard Donkey Kong Country design. One makes sense: climbing. Violence is infrequent and mild. Boss fights are easy at the start but that is until you reach the 4th boss. From there it is hard. Great game but fairly hard. Teen, 17 years old Written by lovzhisdad November 25, Great Alternative to Mario, Some Iffy Concepts and Images Violence: Crabs can pinch, some bosses may look a bit scary especially the more damage they take , and after defeating a boss, Donkey Kong punches the bad guy HARD, and if you shake the Wii remote up and down, he does it repeatedly.
After that, he literally knocks him in to the next world. This bad guy also happens to be a floating blue tiki head with bright colored feathers and a mean face. In addition, some enemies make somewhat harsh noises. One boss drops bombs.
There's additionally giant crabs that dress like pirate movie antagonists. You have to look carefully to find them. Constant deaths 2. Multiple instances that require new strategies The bottom line is, If you like a solid challenge, a good Donkey Kong game, a really long game, using your head, or are picking your first Donkey Kong game, then this game is for you. Teen, 15 years old Written by iamveryelectric December 22, I've been playing all three of the original Donkey Kong Country games on the Super Nintendo since I was 4, and they are absolutely incredible, and this game continues this tradition.
It's really designed to be a throwback to the original Bit games, and this is reflected in many ways; the graphics, the original and retained soundtrack, and of course, the gameplay. Just like the original 3, the graphics are gorgeous, even though it is a side-scroller although there are some 3D elements here and there.
The soundtrack consists of some new tunes, but the majority of it is great remixes of the original classic tunes. It provides a great challenge that you'll want to play again and again to try and get better. If it's TOO hard for you though, there's a tutorial pig that goes around and gives you advice. The game will also offer to do the level for you once if you're having trouble. There are two control methods: horizontal and nunchuck. Overall, I think the game was incredible, and I highly recommend it for people looking for a great challenge.
Teen, 15 years old Written by JesseVitu November 9, This game is flawless, absolutely flawless. The graphics are amazing and crisp, the surroundings are interactive and bouncing with creativity, and the difficulty is definitely here. Probably the hardest game I have ever played. To completely finish. There is just so much you can do. Whether it's collecting puzzle pieces, K-O-N-G letters, or just trying to beat the stinkin' level, you will never be bored.
Even after you do beat all 8 worlds, you unlock a final level. Which let me tell you, is seriously hard. Oh, and after that, have fun beating every level in mirror mode backwards with one life and no Diddy Kong.
Did I mention it was hard? There are some very rare intense parts, but nothing a 6 year-old can't handle. I recommend this to every video game player out there. Teen, 15 years old Written by missface June 18, Got this game for Christmas and I love it! It is really good and a great adaptation of the original series. The only thing I didn't like was the fact that the Kremlings were not brought back. However, the game is very fun, although it is somewhat difficult at times.
Teen, 13 years old Written by Justino4 April 24, Some Violence Other than some violence, this game isn't bad. Teen, 13 years old Written by ferret lover April 19, This was the best game ever! Teen, 13 years old Written by smashwolf88 April 18, This title contains: Educational Value.
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