Start praying to the gods of RNG! The Belladonna Wand can be upgraded to a Marlboro Wand by way of the Uranitite material, and then into the Nirvana with a Trapezohedron.
Choosing the best weapon for Dad-of-The-Year was complicated thanks to the many ways people work with Sazh in their party formations. But in the end I settled on the Antares Deluxes thanks to their Chain Bonus Boost skill, which makes the Chain Bonus rise faster, in turn helping your entire team deal much more damage.
That said, the Antares Deluxes do have pretty solid stats for such a balanced weapon and will prove useful for Sazh both as a Ravager and a Commando. They can be upgraded to the Formalhaut Elites by use of Uranitite as a catalyst and then to the Total Eclipses with a Trapezohedron.
Other than that, this weapon has very balanced stats that will let Fang be useful both as a Commando, a Saboteur, and even a Ravager if need be. The Taming Pole can be upgraded into the Venus Gospel with a Uranitite catalyst whenever you get the right materials.
Therefore the only stat he needs is magic. Enter the Hawkeye, a humble weapon with no fancy skills or effects. But with the highest magic boost in the entire game. You may find the Hawkeye in a treasure guarded by Vespids in the Gapra Whitewood during Chapter 5, or buy it from Up in Arms starting the same chapter. And then into the Nue with, you guessed it, a Trapezohedron later on. Treasure The location where this treasure can be found.
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics. The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect.
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score.
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score.
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page. The cost to purchase this weapon from a retail network, if it is available for sale.
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value. Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade.
Correct usage will drastically increase the frequency at which the team can heal and deal damage. The Antares Deluxes can elevate the damage output even further, as they come with a Chain Bonus Boost ability. In essence, the ability causes the Chain Bonus to rise at an accelerated pace, perfectly synergizing with the aforementioned Haste ability. Snow can also be effectively utilized as a damage dealer thanks to his high stat bases.
These are merely suggestions for a smoother experience. One of the two no-brainers on the list. Vanille has a very specific purpose in the game — debuffing, and the Belladonna Wand allows her to do that even better. This is a weapon specifically designed for applying waves upon waves of debuffs on tricky targets. As the name implies it has a chance to disintegrate the target in seconds and consequently is an effective farming tool.
As a bonus, it also increases the duration of buffs to some degree. The latter hemisphere of a no-brainer. Hawkeye doesn't offer Hope any special abilities but also doesn't inflict any penalties.
Hope is a powerful magic user which is evidenced by his main trio of Paradigms — Ravager, Medic, and Synergist. As such Hawkeye is the optimal choice of weaponry. There is an argument to be made that the Vidofnir line is better for drawn-out combat encounters, as it supports Hope with magical protection.
While valid points, realistically with Hawkeye's Magic stat, Hope can quickly heal up and finish off the encounter by shifting back into Ravager. When going all-in on the Sentinel Paradigm, Umbra is the best choice.
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